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Flowchart

Term Diagram Y11 Programming Fundamentals Diagrams and tools

Definition

Flowchart Y11 Programming Fundamentals Term

A diagram of an algorithm drawn with standard symbols (terminator, process, input/output, decision) joined by arrows, read top to bottom and left to right. Decision arrows must be labelled (Yes/No).

Example: Check there is one Start, one End, labelled decision branches and arrowheads on every line.

Found in: syllabus, course specifications, school notes, past SDD papers.

Flowchart Diagrams and tools Diagram

Represents an algorithm with standard symbols connected by lines with arrowheads, read top to bottom and left to right, using only the standard control structures. Label arrows leaving a decision (Yes or No).

Example: Diamond: age >= 18? Yes: Display Adult.

Found in: syllabus, course specifications, past SDD papers.

Where it is used in the test

Syllabus area: Y11 Programming Fundamentals Diagrams and tools.

Question types it can appear in

Where it has appeared in the paper

The Software Engineering Project (Part D). Part letters follow each paper’s own layout.

Related past questions

These are the questions the flashcard set links to this term. Open each one and compare your answer with its marking criteria.

Other questions that mention it

Study links

How to use it in an answer

A model sentence

General advice, built from the definition and example above

“A diagram of an algorithm drawn with standard symbols (terminator, process, input/output, decision) joined by arrows, read top to bottom and left to right.” Then apply it: Check there is one Start, one End, labelled decision branches and arrowheads on every line.

In a short answer, give the definition in your own words first, then tie it to the situation in the question. Do not copy the example above unless it fits the scenario.

Command words used with it

From the linked past questions
  • Explain: Relate cause and effect; make the relationship between things evident; provide why and/or how. (2021 Software Design and Development HSC Q22 (3 marks): Testing (live test data))

Technique for the question types

What the marking guidelines and feedback say

2021 Software Design and Development HSC Q22 (3 marks): Testing (live test data)

Old-syllabus question. Use for practice on the overlapping skill only. The new Software Engineering exam does not use the old SDD terms (e.g. CASE tools, system flowcharts, EBNF, assembly).

Common mistakes

Marker feedback on other questions of the same type (code and diagram feedback often applies across questions)
  • Drawing questions (2025 HSC exam Q22): refine attributes into separate inherited classes; use appropriate class diagram symbols.
General advice
  • Use the term exactly as the syllabus words it, then link it to the scenario in the question; the 2025 feedback repeatedly rewards using the stimulus.
  • Answer the command word: outline gives main points only, explain gives a reason or cause, discuss gives both sides.

Same group in the syllabus: Computational thinking · Algorithm · Sequence · Selection · Iteration (repetition) · Divide and conquer · Backtracking · Top-down design · Bottom-up design · Abstraction · Refinement · Pseudocode · Subroutine (module, subprogram, procedure) · Function v procedure