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Selection

Term Y11 Programming Fundamentals

Definition

A control structure that chooses which path to run depending on a condition: binary selection (IF ... ELSE), multi-way selection (CASEWHERE) or nested IF.

Example: Use IF/ELSE selection to output Pass when mark >= 50.

Found in: syllabus, course specifications, 2025 HSC marking guidelines, school notes, past SDD papers.

Where it is used in the test

Syllabus area: Y11 Programming Fundamentals.

Question types it can appear in

Where it has appeared in the paper

Secure Software Architecture (Part A); The Software Engineering Project (Part A). Part letters follow each paper’s own layout.

Related past questions

These are the questions the flashcard set links to this term. Open each one and compare your answer with its marking criteria.

Other questions that mention it

Study links

How to use it in an answer

A model sentence

General advice, built from the definition and example above

“A control structure that chooses which path to run depending on a condition: binary selection (IF ...” Then apply it: Use IF/ELSE selection to output Pass when mark >= 50.

In a short answer, give the definition in your own words first, then tie it to the situation in the question. Do not copy the example above unless it fits the scenario.

Technique for the question types

What the marking guidelines and feedback say

2025 HSC Q19 (3 marks): Developing secure code (Python)

Marker feedback: process string inputs; use a selection structure; code must execute in the environment; use correct indentation; call functions in the main program after defining them.

2025 HSC Q26 (5 marks): Design, construct and implement a solution (Python) · contains a reasoned or flagged note, read it as such

FLAG: the NESA sample tests pos (0 to 24) against numbers 1 to 25, so it is off by one (25 is never marked, 0 never appears). Safer: test pos + 1 in randList. Marker feedback: replicate the grid; use the random library; use selection and looping to access the list; include a method of checking the number of values; use meaningful variable names and constants; avoid overly complex structures such as nested IF loops.

Worked answers from the marking guidelines

2025 HSC Q19 (3 marks): Developing secure code (Python) (3 marks): criteria and sample answer

Criteria

3: Correct code for the problem. 2: Partially correct code that includes a correct selection structure OR password creation. 1: Some understanding of the scenario and Python.

Sample answer

uName = input('What is your username?') password = input('What is your password?') passwordP1 = uName[:3] passwordP1= passwordP1 + '123' if passwordP1 == password: print ('Welcome!') else: print ('Incorrect password entered')

Open the question page

Common mistakes

Marker feedback on other questions of the same type (code and diagram feedback often applies across questions)
  • Pseudocode questions (2025 HSC exam Q17): use pseudocode control structures accurately; iterate an array and sum it; apply relational operators correctly; use the stimulus to choose the right structures.
  • Python questions (2025 HSC exam Q19): process string inputs; use a selection structure; code must execute in the environment; use correct indentation; call functions in the main program after defining them.
  • Python questions (2025 HSC exam Q26): replicate the grid; use the random library; use selection and looping to access the list; include a method of checking the number of values; use meaningful variable names and constants; avoid overly complex structures such as nested IF loops.
  • Drawing questions (2025 HSC exam Q22): refine attributes into separate inherited classes; use appropriate class diagram symbols.
General advice
  • Use the term exactly as the syllabus words it, then link it to the scenario in the question; the 2025 feedback repeatedly rewards using the stimulus.
  • Answer the command word: outline gives main points only, explain gives a reason or cause, discuss gives both sides.

Same group in the syllabus: Computational thinking · Algorithm · Sequence · Iteration (repetition) · Divide and conquer · Backtracking · Top-down design · Bottom-up design · Abstraction · Refinement · Pseudocode · Flowchart · Subroutine (module, subprogram, procedure) · Function v procedure

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