Software Engineering › How to answer › Drawing › a storyboard
How to draw a storyboard
A storyboard shows the screens of an interface in order and the actions that move between them. From course notes
What it looks like in the real exam
Reasoned No 2025 NESA question in our bank is a storyboard. It is in the syllabus modelling tools and the school grid gives it about 3 marks (target band 3–4).
From course notes Course grid: Storyboard is worth about 3 marks in the school’s exam-style grid (target band 3–4).
What to show
| Item | How to draw it |
|---|---|
| Screen (frame) | A box for each screen, in order, numbered |
| Content | The key elements on each screen (title, buttons, text, images) |
| Navigation | An arrow from the button or link to the screen it opens, labelled with the user’s action |
| Notes | Short annotations: what a control does, what data appears |
From NESA material “Shows the screens of an interface and the links (navigation) between them.”
Method
- Read the scenario and list the screens the user needs (Home, Menu, Summary). From course notes
- Draw one box per screen in the order a user visits them, left to right. From course notes
- Sketch the main elements inside each box (title, buttons, fields) with simple labels. General advice
- Draw arrows between screens and label each with the action (“tap Menu”). From course notes
- Annotate any behaviour that is not obvious. Check every screen has a way in and out. General advice
Worked example: a food ordering app (original)
Markers’ checklist
- One frame per screen, numbered, in order.
- Key controls and content shown in each frame.
- Navigation arrows labelled with the user action.
- Every screen can be reached, and the user can go back or finish.
- Consistent layout and clear labels.
Common mistakes
- General advice Frames with no arrows between them.
- General advice Arrows with no label.
- General advice Showing one screen only.
Time per mark
Derived The paper averages 1.75 minutes per mark (140 minutes ÷ 80 marks), so a 3-mark drawing question is about 5.3 minutes in total. General advice Suggested split: 1 minute reading and planning, most of the time drawing, and the last minute checking labels against the checklist. Drawing in an online tool is slower than on paper, so practise with the tool on NESA’s familiarisation site.
Practice (3 prompts, with answers)
Item 1 · login flow
Storyboard a login: Login screen, then Home if the login works, or back to Login with an error if it fails.
Show the answer
Frame 1 Login (username, password, Login button); arrow “login correct” → Frame 2 Home; arrow “login fails” → back to Frame 1 with an error message. Original practice
Item 2 · quiz app
Storyboard a quiz: Start, Question, Result.
Show the answer
Frame 1 Start (Start button) → “tap Start” → Frame 2 Question (question text, answer buttons) → “choose answer” → Frame 3 Result (score, Play again). Arrow “tap Play again” from 3 to 1. Original practice
Item 3 · what is missing?
A storyboard shows Home, Menu and Checkout boxes with no arrows. What must be added?
Show the answer
Labelled arrows for the actions (Home → Menu “tap Menu”; Menu → Checkout “tap Checkout”), and the key content in each frame. Original practice
Terms, flashcards and past questions
Key terms for this page: Storyboard · Brainstorming, mind-mapping and storyboards · User interface (UI) design
Flashcards · All key terms · Learn step by step · All past questions · Multiple-choice bank · Mock exam
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